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Post Arcade Podcast #10: Star Trek video game producer Brian Miller

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Star Trek fans still have about a month to wait until the next film starring Kirk and Spock hits theatres, but for those who need an Enterprise-sized Trek fix and can’t wait for the premiere of Star Trek Into Darkness in May, the latest Star Trek video game is now available.

On Tuesday, the latest game starring Captain James T. Kirk and Lt. Cmdr. Spock hit stores. The  co-op shooter game pits the crew of the U.S.S. Enterprise – as they appear in the new Star Trek universe from the J.J. Abrams series of films — against the lizard-like alien race known as The Gorn.

Developed by London, Ont.’s Digital Extremes and co-published by Namco Bandai Games and Paramount Pictures, the new game is designed to extend the Abrams Star Trek universe, picking up after the events of the 2009 re-boot Star Trek.

This week on the podcast, we were very pleased to be joined by Brian Miller, senior vice president at Paramount Pictures and the producer on the Star Trek video game.

In a conversation with Post Arcade editor Matt Hartley, Mr. Miller discusses the new game, the challenges of producing a title based on the Star Trek universe and how the new game fits into the larger Star Trek canon.

We’re working on getting our little podcast on iTunes, but until then, right click on the following link to download Episode 10  of the Post Arcade Podcast or listen via our embedded link below.

Download: 0423-post-arcade.mp3

Download: 0423-post-arcade.mp3

Of course, don’t forget to check out all our past Podcasts. We know you’ll love them.

Episode Nine – An interview with Ryan Henson Creighton on ‘kickending’ Spellirium

Episode Eight - An interview with Canada.com’s Patrick O’Rourke about his time at GDC

Episode Seven – A roundtable discussion focusing on Bioshock Infinite

Episode Six - An interview with Ken Seto, co-founder and CEO of Massive Damage

Episode Five - An interview with Atari co-founder Nolan Bushnell about his new book, “Finding the Next Steve Jobs”

Episode Four - A discussion on Tomb Raider and casting a real life Lara Croft

Episode Three - It’s all hands on deck for the PlayStation 4 roundtable

Episode Two - We discuss PlayStation 4 rumours, Metal Gear Rising and Bungie’s Destiny

Episode One - An interview with Zack Cooper, Splinter Cell community developer at Ubisoft Toronto



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